Eleven Man Ballot Deck & System

This style or variation of openings for checkers is a most interesting and exciting form, and recognized and highly respected by the professional checker playing fraternity. In this variation of checker openings, the board is set up as normal, using standard American (English) checker rules, but one piece of each color is removed, and then a move for each side is played. The pieces removed and moves played are selected by random ballot. This yields exactly 2,500 unique starting positions, far too many for opening play to be memorized. The Eleven Man Ballot is the true test of an accomplished cross-board player's checker aptitude and ability to visualize.
11-Man Ballot is a special deck of 
  8 cards, each card has 4 sections and there are 4 drawings (one for each section) Red removes a 
  checker from any squares 5 thru 12.  White removes a checker from 
  any squares 21 thru 28. Red's 1st move is any of the possible 7 moves made 
  from row 9 thru 12 and like wise any possible move from White's row 21 thru 
  24.  You may decide which color you start with, by a flipped coin, pick a color from the 
  bag, or pick between two concealed hands holding the colors.  Players alternate color for each opening thereafter and play an even opening match. This only matters when deciding to 
  play a certain opening. All opening are played in an Eleven Man Tournament except those that lose a piece. 
  
  Newell Banks designed and developed this deck in 1907 which is clever, easy,  
  simple to use, and improved the scope of freestyle and 2-move restriction 
  checker opening lines. If you pick a move for a man who is already removed, then you move the next man behind it in the same direction.  Occasionally 
  this means you can only move the single man because of the sides have eliminated the directional choice.  For instance: if you removed 
  man on 11 and picked move 11-15 then you have to move 8-11, if you picked 11-16 then you have to move 7-11.  And if you removed man on 12 and picked 
  move 12-16, then you have to move 8-12 (no directional choice). 
  The total number of openings: 8x8x7x7 = 3,136 is generated by this system, but some positions are repeated as transpositions; 
  therefore, the number of unique positions generated by an 11-man ballot deck is 2,500.   
    There are rumors that approximately 300 of them are losses, but no one knows for sure, because no one has ever completely studied 
  and seriously analyzed 11-Man, and little or no published play is available.  Dr. 
  Marion Tinsley was quoted as having said, "About 10% of them are probably 
  losses."   Another comment from Dr. Tinsley is, "The 11-Man 
  ballot cards create openings and landings that you would never get from the GAYP or 3-Move 
  Openings, you might funnel a mid-game into something, such as a familiar endgame position or ending, otherwise it's all cross-board visualization;  however, there are a few 3-move opening and gayp transpositions." 
  At today tournaments or match play, it should be decided at the start of the tournament if all openings are played except man down loses or players have the option to reject an opening.  
    If so then White gets to decide first if he accepts or rejects the position. If he accepts it, red moves first and plays one game, then players switch colors letting each 
opponent play both sides of the opening as in restriction checkers. If white rejects it, then red can reject it, in which case a new  ballot is drawn, or he can accept it by 
making his first move and the game is played, and then they play opposite colors as in 
restriction checkers. The rules of checkers or restriction checkers apply. 
   When playing an 11-Man Match it may be considered as a 
  rule condition: If both players agree to exclude an opening - so be it! 
  (Mostly the openings where one side immediately goes into a forced mandown loss?  
  Red confers with White if he accepts the opening, if he accepts, then Red 
  makes his first reply move and they play both sides.  If he rejects, then 
  Red can also reject it, in which a new ballot is drawn or he may accept it and 
  the opening is played.  Less than 4% results in a loss of a piece; therefore, 
  most contestants play all openings except those that lose a piece. This was the case in the 2002 Moiseyev vs Lowder 11-Man 
  Ballot WCM, and 2008 Laverty vs Moiseyev 11-Man WCM, with the exception Alex 
  and Elbert used this rule one time in 2002 after a few minutes of observation; they agreed that opening might be a loss for one side.  All ballots drawn were 
  played in the 2008, Laverty vs Moiseyev (11-Man Ballot) WCM. One was rejected in the 2011, Laverty vs Moiseyev (11-Man Ballot) WCM, and a questionable opening was played with Moiseyev drawing weak side of a later 
analyzed loss. Both rejected opening [11-Man Ballot #494 Red Win] (OFF: 5, 27, Move: 12-16, 24-20) in their 2013 WCM which was later analyzed as a loss. 
 2008  Laverty vs Moiseyev (11-Man Ballot) WCM voted on this rule and 30 moves per hour by clock for the "Elbert Lowder Memorial 11-Man Nationals"   in 2008.  This tourney was 
  played in Albemarle, NC in January 2008, a befitting tribute to Mr. Lowder. 
11-Man World Champions  
 
 
 
 
Champions 
    Years 
 
Alex Moiseyev 
 
2008 - Present 
 
Elbert Lowder 
 
1987 - 2006  
 
Richard Hallett 
 
1986 - 1987  
 
Derek Oldbury 
 
1974 - 1986 
 
Kenneth Grover 
 
1969 - 1974 
 
Newell Banks 
 
1917 - 1969 
    Roll Your Own 
    
    … 
    Perfect for generating a random number between 1 and 12 or a random number 
    between 1 and 4. Roll the 12 sided dice to remove one of the checkers from 
    each side, then roll the 4 sided dice to replace the removed checker. Count 
    squares from double corner just like the numbered board for red side. Use 
    the white corresponding square that represents the red numbers on the white 
    side, now replace the checker by placing it on square 1 though 4 counting 
    from DC. Example: square 13 is 1, square 14 is 2 and so forth. Using the 
    same corresponding squares on the white side. Example: square 20 is 1. This 
    method creates thousands of checker starting positions was designed by 
    William "Bill" Scott from Texas who publish the Texas Longhorn Checker 
    Magazine. He introduced the system in the early 60’s. He made a deck of 
    cards, a set of 4 cards and a set of 12 cards. Don Brattin from Berea, KY 
    realized he could do the same thing with 2 dice from a set of Dungeons & 
    Dragons dice, and coined the catchy phrase. Use the top number after the 
    roll, the triangular base pyramid dice has 4 faces and the dodecahedron has 
    12 faces for 1-12 selection for removing one of the 12 checkers, and the 4 
    face dice replacing it. This system produces 2,304 starting positions 
    (12x12x4x4=2304), but this system produces about the same percentage of 
    transpositions and lots more losses than Eleven Man because of removing a 
    piece from the king row, but you play with 12 pieces, and roll your own!
    
    
       GAYP has 7 starting 
    position
  
  
     
  
     
    
     
  
     
  
     
    
     
  
     
  
     
    
     
  
     
  
     
    
     
  
     
  
     
    
     
  
     
  
     
    
     
  
     
     
    
     
  
    
  
    2-Move Ballot has 46 starting positions
  3-Move Ballot has 156 starting positions
  Roll Your Own has 2,304 
    starting positions (12x12x4x4 = 2304) Less 20% Transposition = 1,843
  11-Man Ballot has 3,136 
    starting positions (8x8x7x7 = 3136) Less 20.3% Transposition = 2,500
Jim Loy wrote in his Lowder book, and in 
	his 11-man matches book:  "Now, in eleven-man ballot, Red removes one of the front eight pieces (at random) and then makes one of the seven possible moves 
	(also at random). That would seem to be 8x7 = 56 possible opening moves for Red. But there is some duplication. For example, "remove 10 and move 11-15" is the same as 
	"remove 11 and move 10-15." Also, "remove 10 and move 10-14" is the same as "remove 11 and move 11-16," where the piece on 7 moves up to fill the 
	hole in the front row. And so, for the eight pieces that we can remove, two of them produce no duplicate moves and have seven legal moves, while each of the other six pieces each 
	produces a pair of duplicate moves, and so have only six unique legal moves. That is 2x7 + 6x6 = 50. The same thing happens for White, and so we have 50x50 = 2500."
	
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